GO Map 3.2 is here!
Awesomely tiled buildings, super smooth roads, a new UV Mapping system: GO Map 3.2 is all about cities and textures.
As always a lot of new features such as compass for map rotation, unity remote support, shadow options and navmesh surfaces were included in the release, and that's also thanks to you and your feedbacks.
Keep sharing your projects and your feature requests on the Unity Forum GO Map thread !
GO Map, location based gaming made easy
GO Map is a dynamic map SDK for making location based games with unity 3D. Every setting and graphic control is directly customizable from the inspector and no coding is required. The package contains several demo scenes covering many of the GO Map possible styles: classic flat map, real buildings, terrain, satellite, hybrid maps, points of interest, etc. You aren’t going to find an easier map asset for Unity 3D
Add objects to the map
GOMap features a set of customizable native POI that come from the map API you chose. Other than that you can spawn a GameObject to any Latitude/Longitude coordinates in just a line of code. You can even add lines and polygons.
The first location based map for Unity3D
★★★★★ "Best map asset", "Fantastic", "Great asset", "Excellent starting point for location based AR apps - artist friendly", "Probably the best GPS Map out there!", "Fantastic Asset", "Great Support", "Certainly the best". ★★★★★
Would you like to know more about GO Map? I'd always like to know more about your projects!